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Nintendo GameCube Features & Specifications
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Nintendo GameCube Video Game System Features & Specifications

Nintendo GAMECUBE is built to run the best games in the world. Cutting edge technology in a developer friendly package…because it's about the games.
    
 
 
 
GCN Detailed Specs

 MPU("Microprocessor Unit") - *Custom IBM Power PC "Gekko"
  
 Manufacturing Process - 0.18 micron IBM Copper Wire Technology
  
 Clock Frequency - 485 MHz
  
 CPU Capacity - 1125 Dmips (Dhrystone 2.1)
  
 Internal Data Precision - 32-bit Integer & 64-bit Floating-point
  
 External Bus - 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
  
 Internal Cache - L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way)
  
 System LSI - Custom ATI/Nintendo "Flipper"
  
 Manufacturing Process - 0.18 micron NEC Embedded DRAM Process
  
 Clock Frequency - 162 MHz
  
 Embedded Frame Buffer - Approx. 2MB Sustainable Latency : 6.2ns (1T-SRAM)
  
 Embedded Texture Cache - Approx. 1MB Sustainable Latency : 6.2ns (1T-SRAM)
  
 Texture Read Bandwidth - 10.4GB/second (Peak)
  
 Main Memory Bandwidth - 2.6GB/second (Peak)
  
 Pixel Depth - 24-bit Color, 24-bit Z Buffer
  
 Image Processing Functions - Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Anisotropic Filtering, Real-time Hardware Texture Decompression (S3TC), Real-time Decompression of Display List, HW 3-line Deflickering filter
  
 
 
 The following sound related functions are all incorporated into the System LSI
    
 Sound Processor - custom Macronix 16-bit DSP
  
 Instruction Memory - 8KB RAM + 8KB ROM
  
 Data Memory - 8KB RAM + 4KB ROM
  
 Clock Frequency - 81 MHz
  
 Performance - 64 simultaneous channels, ADPCM encoding
  
 Sampling Frequency - 48KHz
  
 System Floating-point Arithmetic Capability - 10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)
  
 Real-world polygon - 6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.)
  
 System Memory - 40MB
  
 Main Memory - 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency
  
 A-Memory - 16MB (81MHz DRAM)
  
 Disc Drive - CAV (Constant Angular Velocity) System
  
 Average Access Time - 128ms
  
 Data Transfer Speed - 16Mbps to 25Mbps
  
 Media - 3 inch NINTENDO GAMECUBE Disc based on Matsushita's
Optical Disc Technology, Approx. 1.5GB Capacity
  
 Input/Output - Controller Port x4
Memory Card Slot x2
Analog AV Output x1
Digital AV Output x1
High-Speed Serial Port x2
High-speed Parallel Port x1
  
 Power Supply - AC Adapter DC12V x 3.5A
  
 Main Unit Dimensions - 4.3"(H) x 5.9"(W) x 6.3"(D)

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